Do You Use AI Upscaling?

Short answer. No, as a matter of principle. Every texture resolution reflects the genuine optical scale of the capture.

What "genuine optical scale" means

Each pixel was recorded directly by the camera sensor and developed from pure RAW data. We never use AI upscalers or generative algorithms to invent non-existent detail. When a listing says a texture is 300 megapixels, that number describes what the sensor actually resolved off the surface, not what software decided the surface probably looked like.

Why this is worth stating explicitly

A large share of ultra-high resolutions on the market today are the product of artificial enlargement. A 40-megapixel capture run through an upscaler becomes a 400-megapixel file, and the specification sheet looks identical to genuine capture at that size. The pixel count is real; the information is not.

For screen work at moderate scale the difference can be invisible. For the work our library is built for - feature walls, backlit installations, facades, oversized displays - it is the whole question. Enlargement artifacts become architectural features at that size.

How to verify it

It's easy to check, and we would rather you did. Open any preview at full scale and look at the real micro-texture of the material. What you are looking for is structure that continues to make physical sense as you zoom: crystal boundaries that meet, grain that runs consistently, pores and inclusions with actual edges. Upscaled material produces smooth, confident-looking detail that dissolves into invented texture under inspection.

What this means for the file you receive

Because there is no artificial enlargement anywhere in the pipeline, the resolution stated on each product page is the honest ceiling of that texture. Standard gives you an 8-bit JPEG with half the megapixels of the master, Production the 8-bit JPEG at full original resolution, and Industrial the uncompressed 16-bit PSB master at full original resolution.

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